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Ports: Remove LibGL workarounds

Now that ports can find our OpenGL headers and shared library, remove
all configuration and patches that was previously needed to make ports
compile with LibGL.
This commit is contained in:
Jelle Raaijmakers 2024-02-21 16:33:13 +01:00 committed by Tim Schumacher
parent 857ab2e06d
commit b2eaed43e9
24 changed files with 48 additions and 157 deletions

View file

@ -1,23 +1,18 @@
# Patches for gltron on SerenityOS
## `0001-Build-Replace-lGL-with-lgl-to-reference-our-LibGL.patch`
Build: Replace `-lGL` with `-lgl` to reference our LibGL
## `0002-Build-Remove-ansi-build-argument.patch`
## `0001-Build-Remove-ansi-build-argument.patch`
Build: Remove `-ansi` build argument
## `0003-Build-Fix-char-vs.-const-char-arguments.patch`
## `0002-Build-Fix-char-vs.-const-char-arguments.patch`
Build: Fix `char*` vs. `const char*` arguments
These arguments are of the wrong constness, which will trip our
compiler.
## `0004-System-Make-sure-to-exit-the-loop-on-receiving-SDL_Q.patch`
## `0003-System-Make-sure-to-exit-the-loop-on-receiving-SDL_Q.patch`
System: Make sure to exit the loop on receiving SDL_QUIT