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LibWeb: Move easing parsing code out into a dedicated function

This will be used outside of StyleComputer
This commit is contained in:
Matthew Olsson 2024-02-19 19:08:55 -07:00 committed by Andreas Kling
parent c8b9c137a1
commit b33bb0997a
3 changed files with 85 additions and 81 deletions

View file

@ -7,6 +7,9 @@
#include <AK/BinarySearch.h> #include <AK/BinarySearch.h>
#include <LibWeb/Animations/TimingFunction.h> #include <LibWeb/Animations/TimingFunction.h>
#include <LibWeb/CSS/StyleValues/EasingStyleValue.h>
#include <LibWeb/CSS/StyleValues/IntegerStyleValue.h>
#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
#include <math.h> #include <math.h>
namespace Web::Animations { namespace Web::Animations {
@ -164,6 +167,80 @@ double StepsTimingFunction::operator()(double input_progress, bool before_flag)
return current_step / jumps; return current_step / jumps;
} }
TimingFunction TimingFunction::from_easing_style_value(CSS::EasingStyleValue const& easing_value)
{
switch (easing_value.easing_function()) {
case CSS::EasingFunction::Linear:
return Animations::linear_timing_function;
case CSS::EasingFunction::Ease:
return Animations::ease_timing_function;
case CSS::EasingFunction::EaseIn:
return Animations::ease_in_timing_function;
case CSS::EasingFunction::EaseOut:
return Animations::ease_out_timing_function;
case CSS::EasingFunction::EaseInOut:
return Animations::ease_in_out_timing_function;
case CSS::EasingFunction::CubicBezier: {
auto values = easing_value.values();
return {
Animations::CubicBezierTimingFunction {
values[0]->as_number().number(),
values[1]->as_number().number(),
values[2]->as_number().number(),
values[3]->as_number().number(),
},
};
}
case CSS::EasingFunction::Steps: {
auto values = easing_value.values();
auto jump_at_start = false;
auto jump_at_end = true;
if (values.size() > 1) {
auto identifier = values[1]->to_identifier();
switch (identifier) {
case CSS::ValueID::JumpStart:
case CSS::ValueID::Start:
jump_at_start = true;
jump_at_end = false;
break;
case CSS::ValueID::JumpEnd:
case CSS::ValueID::End:
jump_at_start = false;
jump_at_end = true;
break;
case CSS::ValueID::JumpNone:
jump_at_start = false;
jump_at_end = false;
break;
default:
break;
}
}
return Animations::TimingFunction { Animations::StepsTimingFunction {
.number_of_steps = static_cast<size_t>(max(values[0]->as_integer().integer(), !(jump_at_end && jump_at_start) ? 1 : 0)),
.jump_at_start = jump_at_start,
.jump_at_end = jump_at_end,
} };
}
case CSS::EasingFunction::StepEnd:
return Animations::TimingFunction { Animations::StepsTimingFunction {
.number_of_steps = 1,
.jump_at_start = false,
.jump_at_end = true,
} };
case CSS::EasingFunction::StepStart:
return Animations::TimingFunction { Animations::StepsTimingFunction {
.number_of_steps = 1,
.jump_at_start = true,
.jump_at_end = false,
} };
default:
return Animations::ease_timing_function;
}
}
double TimingFunction::operator()(double input_progress, bool before_flag) const double TimingFunction::operator()(double input_progress, bool before_flag) const
{ {
return function.visit([&](auto const& f) { return f(input_progress, before_flag); }); return function.visit([&](auto const& f) { return f(input_progress, before_flag); });

View file

@ -10,6 +10,10 @@
#include <AK/Function.h> #include <AK/Function.h>
#include <AK/Vector.h> #include <AK/Vector.h>
namespace Web::CSS {
class EasingStyleValue;
}
namespace Web::Animations { namespace Web::Animations {
// https://www.w3.org/TR/css-easing-1/#the-linear-easing-function // https://www.w3.org/TR/css-easing-1/#the-linear-easing-function
@ -45,6 +49,8 @@ struct StepsTimingFunction {
}; };
struct TimingFunction { struct TimingFunction {
static TimingFunction from_easing_style_value(CSS::EasingStyleValue const&);
Variant<LinearTimingFunction, CubicBezierTimingFunction, StepsTimingFunction> function; Variant<LinearTimingFunction, CubicBezierTimingFunction, StepsTimingFunction> function;
double operator()(double input_progress, bool before_flag) const; double operator()(double input_progress, bool before_flag) const;

View file

@ -1060,89 +1060,10 @@ ErrorOr<void> StyleComputer::compute_cascaded_values(StyleProperties& style, DOM
} }
Animations::TimingFunction timing_function = Animations::ease_timing_function; Animations::TimingFunction timing_function = Animations::ease_timing_function;
if (auto timing_property = style.maybe_null_property(PropertyID::AnimationTimingFunction); timing_property && timing_property->is_easing()) { if (auto timing_property = style.maybe_null_property(PropertyID::AnimationTimingFunction); timing_property && timing_property->is_easing())
auto& easing_value = timing_property->as_easing(); timing_function = Animations::TimingFunction::from_easing_style_value(timing_property->as_easing());
switch (easing_value.easing_function()) {
case EasingFunction::Linear:
timing_function = Animations::linear_timing_function;
break;
case EasingFunction::Ease:
timing_function = Animations::ease_timing_function;
break;
case EasingFunction::EaseIn:
timing_function = Animations::ease_in_timing_function;
break;
case EasingFunction::EaseOut:
timing_function = Animations::ease_out_timing_function;
break;
case EasingFunction::EaseInOut:
timing_function = Animations::ease_in_out_timing_function;
break;
case EasingFunction::CubicBezier: {
auto values = easing_value.values();
timing_function = {
Animations::CubicBezierTimingFunction {
values[0]->as_number().number(),
values[1]->as_number().number(),
values[2]->as_number().number(),
values[3]->as_number().number(),
},
};
break;
}
case EasingFunction::Steps: {
auto values = easing_value.values();
auto jump_at_start = false;
auto jump_at_end = true;
if (values.size() > 1) {
auto identifier = values[1]->to_identifier();
switch (identifier) {
case ValueID::JumpStart:
case ValueID::Start:
jump_at_start = true;
jump_at_end = false;
break;
case ValueID::JumpEnd:
case ValueID::End:
jump_at_start = false;
jump_at_end = true;
break;
case ValueID::JumpNone:
jump_at_start = false;
jump_at_end = false;
break;
default:
break;
}
}
timing_function = Animations::TimingFunction { Animations::StepsTimingFunction {
.number_of_steps = static_cast<size_t>(max(values[0]->as_integer().integer(), !(jump_at_end && jump_at_start) ? 1 : 0)),
.jump_at_start = jump_at_start,
.jump_at_end = jump_at_end,
} };
break;
}
case EasingFunction::StepEnd:
timing_function = Animations::TimingFunction { Animations::StepsTimingFunction {
.number_of_steps = 1,
.jump_at_start = false,
.jump_at_end = true,
} };
break;
case EasingFunction::StepStart:
timing_function = Animations::TimingFunction { Animations::StepsTimingFunction {
.number_of_steps = 1,
.jump_at_start = true,
.jump_at_end = false,
} };
break;
}
}
auto& realm = element.realm(); auto& realm = element.realm();
auto effect = Animations::KeyframeEffect::create(realm); auto effect = Animations::KeyframeEffect::create(realm);
auto iteration_duration = duration.has_value() auto iteration_duration = duration.has_value()
? Variant<double, String> { duration.release_value().to_milliseconds() } ? Variant<double, String> { duration.release_value().to_milliseconds() }