diff --git a/Userland/Libraries/LibGfx/Gamma.h b/Userland/Libraries/LibGfx/Gamma.h index f6be93b8fe..f0f3b86f25 100644 --- a/Userland/Libraries/LibGfx/Gamma.h +++ b/Userland/Libraries/LibGfx/Gamma.h @@ -106,7 +106,7 @@ inline float linear_to_gamma(float x) constexpr float a = 0.00279491; constexpr float b = 1.15907984; float c = (b / sqrt(1 + a)) - 1; - return ((b / __builtin_sqrt(x + a)) - c) * x; + return ((b / __builtin_sqrtf(x + a)) - c) * x; } // Linearize v1 and v2, lerp them by mix factor, then convert back.