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Snake: Add pause/continue game menu action
This patch adds an action in the Snake's game menu that allows for easy pausing/unpausing of the game state. In order to do this, the commit adds new pause()/start() functions in the SnakeGame class ;)
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parent
3de5dcf383
commit
b354e858c8
3 changed files with 30 additions and 2 deletions
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@ -59,6 +59,17 @@ SnakeGame::SnakeGame(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
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m_high_score_text = DeprecatedString::formatted("Best: {}", m_high_score);
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}
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void SnakeGame::pause()
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{
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stop_timer();
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}
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void SnakeGame::start()
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{
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static constexpr int timer_ms = 100;
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start_timer(timer_ms);
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}
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void SnakeGame::reset()
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{
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m_head = { m_rows / 2, m_columns / 2 };
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@ -68,8 +79,8 @@ void SnakeGame::reset()
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m_score_text = "Score: 0";
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m_is_new_high_score = false;
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m_velocity_queue.clear();
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stop_timer();
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start_timer(100);
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pause();
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start();
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spawn_fruit();
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update();
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}
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