mirror of
https://github.com/RGBCube/serenity
synced 2025-07-24 23:27:42 +00:00
Snake: Add pause/continue game menu action
This patch adds an action in the Snake's game menu that allows for easy pausing/unpausing of the game state. In order to do this, the commit adds new pause()/start() functions in the SnakeGame class ;)
This commit is contained in:
parent
3de5dcf383
commit
b354e858c8
3 changed files with 30 additions and 2 deletions
|
@ -53,6 +53,21 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
|
|||
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
|
||||
game->reset();
|
||||
})));
|
||||
static DeprecatedString const pause_text = "&Pause Game"sv;
|
||||
auto const pause_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv));
|
||||
static DeprecatedString const continue_text = "&Continue Game"sv;
|
||||
auto const continue_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv));
|
||||
TRY(game_menu->try_add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
|
||||
if (game->has_timer()) {
|
||||
game->pause();
|
||||
action.set_text(continue_text);
|
||||
action.set_icon(continue_icon);
|
||||
} else {
|
||||
game->start();
|
||||
action.set_text(pause_text);
|
||||
action.set_icon(pause_icon);
|
||||
}
|
||||
})));
|
||||
TRY(game_menu->try_add_separator());
|
||||
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
|
||||
GUI::Application::the()->quit();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue