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LibJS: Perform function instantiation in bytecode
This replaces Bytecode::Op::EnterScope with a new NewFunction op that instantiates a ScriptFunction from a given FunctionNode (AST). This is then used to instantiate the local functions directly from bytecode when entering a ScopeNode. :^)
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5 changed files with 16 additions and 21 deletions
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@ -210,21 +210,11 @@ void Call::execute(Bytecode::Interpreter& interpreter) const
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interpreter.accumulator() = return_value;
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}
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void EnterScope::execute(Bytecode::Interpreter& interpreter) const
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void NewFunction::execute(Bytecode::Interpreter& interpreter) const
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{
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auto& vm = interpreter.vm();
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auto& global_object = interpreter.global_object();
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for (auto& declaration : m_scope_node.functions())
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vm.current_scope()->put_to_scope(declaration.name(), { js_undefined(), DeclarationKind::Var });
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for (auto& declaration : m_scope_node.functions()) {
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auto* function = ScriptFunction::create(global_object, declaration.name(), declaration.body(), declaration.parameters(), declaration.function_length(), vm.current_scope(), declaration.is_strict_mode());
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vm.set_variable(declaration.name(), function, global_object);
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}
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// FIXME: Process variable declarations.
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// FIXME: Whatever else JS::Interpreter::enter_scope() does.
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interpreter.accumulator() = ScriptFunction::create(global_object, m_function_node.name(), m_function_node.body(), m_function_node.parameters(), m_function_node.function_length(), vm.current_scope(), m_function_node.is_strict_mode());
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}
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void Return::execute(Bytecode::Interpreter& interpreter) const
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@ -384,9 +374,9 @@ String Call::to_string(Bytecode::Executable const&) const
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return builder.to_string();
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}
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String EnterScope::to_string(Bytecode::Executable const&) const
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String NewFunction::to_string(Bytecode::Executable const&) const
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{
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return "EnterScope";
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return "NewFunction";
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}
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String Return::to_string(Bytecode::Executable const&) const
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