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LibCore: Add CLocalServer, a server-only local socket class.
Instead of trying to support both client and server in CLocalSocket, let's have a specialized server class. The basic usage is: CLocalServer server; server.listen("/tmp/name-of-portal"); server.on_ready_to_accept = [&] { CLocalSocket* client = server.accept(); ... }; This will make things a lot simpler, since an accepting socket doesn't need half of the stuff that a regular CIODevice provides. :^)
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#include <sys/socket.h>
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#include <errno.h>
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CLocalSocket::CLocalSocket(Badge<CLocalServer>, int fd, CObject* parent)
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: CSocket(CSocket::Type::Local, parent)
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{
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set_fd(fd);
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set_mode(CIODevice::ReadWrite);
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set_error(0);
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}
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CLocalSocket::CLocalSocket(CObject* parent)
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: CSocket(CSocket::Type::Local, parent)
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{
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