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LibCore: Add CLocalServer, a server-only local socket class.

Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.

The basic usage is:

    CLocalServer server;
    server.listen("/tmp/name-of-portal");
    server.on_ready_to_accept = [&] {
        CLocalSocket* client = server.accept();
        ...
    };

This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
This commit is contained in:
Andreas Kling 2019-07-27 10:21:25 +02:00
parent 9b7e1eb287
commit b3fe9cde52
5 changed files with 93 additions and 0 deletions

View file

@ -1,10 +1,15 @@
#pragma once
#include <AK/Badge.h>
#include <LibCore/CSocket.h>
class CLocalServer;
class CLocalSocket final : public CSocket {
C_OBJECT(CLocalSocket)
public:
explicit CLocalSocket(CObject* parent = nullptr);
CLocalSocket(Badge<CLocalServer>, int fd, CObject* parent = nullptr);
virtual ~CLocalSocket() override;
virtual bool bind(const CSocketAddress&) override;