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Escalator: Add new method to privilege escalate within GUI

This commit is contained in:
ne0ndrag0n 2022-10-01 00:40:28 -04:00 committed by Linus Groh
parent a143d666db
commit b4456ecdbb
9 changed files with 287 additions and 0 deletions

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/*
* Copyright (c) 2022, Ashley N. <dev-serenity@ne0ndrag0n.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
#include <AK/StringView.h>
#include <AK/Vector.h>
#include <LibCore/Account.h>
#include <LibCore/Object.h>
#include <LibGUI/Button.h>
#include <LibGUI/ImageWidget.h>
#include <LibGUI/TextBox.h>
#include <LibGUI/Window.h>
class EscalatorWindow final : public GUI::Window {
C_OBJECT(EscalatorWindow)
public:
struct Options {
StringView description;
Core::Account current_user;
bool preserve_env { false };
};
virtual ~EscalatorWindow() override = default;
ErrorOr<void> execute_command();
private:
EscalatorWindow(StringView executable, Vector<StringView> arguments, Options const& options);
ErrorOr<void> check_password();
Vector<StringView> m_arguments;
StringView m_executable;
Core::Account m_current_user;
bool m_preserve_env { false };
RefPtr<GUI::ImageWidget> m_icon_image_widget;
RefPtr<GUI::Button> m_ok_button;
RefPtr<GUI::Button> m_cancel_button;
RefPtr<GUI::PasswordBox> m_password_input;
};