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LibGfx: Add AffineTransform::is_identity_or_translation()
This will allow us to implement fast paths in cases where a simple translation can be handled faster than a full affine transform.
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@ -16,6 +16,11 @@ bool AffineTransform::is_identity() const
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return m_values[0] == 1 && m_values[1] == 0 && m_values[2] == 0 && m_values[3] == 1 && m_values[4] == 0 && m_values[5] == 0;
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}
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bool AffineTransform::is_identity_or_translation() const
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{
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return a() == 1 && b() == 0 && c() == 0 && d() == 1;
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}
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static float hypotenuse(float x, float y)
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{
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// FIXME: This won't handle overflow :(
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