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Deallocate PTY's when they close.
This required a fair bit of plumbing. The CharacterDevice::close() virtual will now be closed by ~FileDescriptor(), allowing device implementations to do custom cleanup at that point. One big problem remains: if the master PTY is closed before the slave PTY, we go into crashy land.
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19 changed files with 104 additions and 12 deletions
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@ -22,6 +22,7 @@ private:
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// ^CharacterDevice
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virtual bool can_write(Process&) const override;
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virtual const char* class_name() const override { return "SlavePTY"; }
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virtual void close() override;
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friend class MasterPTY;
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SlavePTY(MasterPTY&, unsigned index);
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