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LibGL: Implement glTexEnvf
This controls how fetched texels are combined with the color that was produced by a preceding texture unit or with the vertex color if it is the first texture unit. Currently only a small subset of possible combine modes is implemented as required by glquake.
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7 changed files with 66 additions and 7 deletions
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@ -46,3 +46,8 @@ void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
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{
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g_gl_context->gl_tex_parameter(target, pname, param);
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}
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void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
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{
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g_gl_context->gl_tex_env(target, pname, param);
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}
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