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Kernel: Move TTY-related code to a new subdirectory under Devices

The TTY subsystem is represented with unix devices, so it should be
under the Devices directory like the Audio, Storage, GPU and HID
subsystems.
This commit is contained in:
Liav A 2023-07-08 14:18:32 +03:00 committed by Andrew Kaster
parent c99c065a40
commit b55199c227
31 changed files with 42 additions and 42 deletions

View file

@ -1,96 +0,0 @@
/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Singleton.h>
#include <Kernel/Boot/CommandLine.h>
#include <Kernel/Debug.h>
#include <Kernel/Devices/DeviceManagement.h>
#include <Kernel/Devices/GPU/Management.h>
#include <Kernel/Library/Panic.h>
#include <Kernel/Sections.h>
#include <Kernel/TTY/ConsoleManagement.h>
namespace Kernel {
static Singleton<ConsoleManagement> s_the;
void ConsoleManagement::resolution_was_changed()
{
for (auto& console : m_consoles) {
console->refresh_after_resolution_change();
}
}
bool ConsoleManagement::is_initialized()
{
if (!s_the.is_initialized())
return false;
if (s_the->m_consoles.is_empty())
return false;
if (!s_the->m_active_console)
return false;
return true;
}
ConsoleManagement& ConsoleManagement::the()
{
return *s_the;
}
UNMAP_AFTER_INIT ConsoleManagement::ConsoleManagement()
{
}
UNMAP_AFTER_INIT void ConsoleManagement::initialize()
{
for (size_t index = 0; index < s_max_virtual_consoles; index++) {
// FIXME: Better determine the debug TTY we chose...
if (index == 1) {
VERIFY(DeviceManagement::the().is_console_device_attached());
m_consoles.append(VirtualConsole::create_with_preset_log(index, DeviceManagement::the().console_device().logbuffer()));
continue;
}
m_consoles.append(VirtualConsole::create(index));
}
// Note: By default the active console is the first one.
auto tty_number = kernel_command_line().switch_to_tty();
if (tty_number > m_consoles.size()) {
PANIC("Switch to tty value is invalid: {} ", tty_number);
}
m_active_console = m_consoles[tty_number];
SpinlockLocker lock(m_lock);
m_active_console->set_active(true);
if (!m_active_console->is_graphical())
m_active_console->clear();
}
void ConsoleManagement::switch_to(unsigned index)
{
SpinlockLocker lock(m_lock);
VERIFY(m_active_console);
VERIFY(index < m_consoles.size());
if (m_active_console->index() == index)
return;
bool was_graphical = m_active_console->is_graphical();
m_active_console->set_active(false);
m_active_console = m_consoles[index];
dbgln_if(VIRTUAL_CONSOLE_DEBUG, "Console: Switch to {}", index);
// Before setting current console to be "active", switch between graphical mode to "textual" mode
// if needed. This will ensure we clear the screen and also that WindowServer won't print anything
// in between.
if (m_active_console->is_graphical() && !was_graphical) {
m_active_console->set_active(true);
GraphicsManagement::the().activate_graphical_mode();
return;
} else if (!m_active_console->is_graphical() && was_graphical) {
GraphicsManagement::the().deactivate_graphical_mode();
}
m_active_console->set_active(true);
}
}