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Userland: Rename LibThread => LibThreading

Also rename the "LibThread" namespace to "Threading"
This commit is contained in:
Andreas Kling 2021-05-22 18:47:42 +02:00
parent 5729b4e9a5
commit b5d73c834f
25 changed files with 69 additions and 69 deletions

View file

@ -11,8 +11,8 @@
#include <AK/LexicalPath.h>
#include <AK/Vector.h>
#include <LibDebug/DebugSession.h>
#include <LibThread/Lock.h>
#include <LibThread/Thread.h>
#include <LibThreading/Lock.h>
#include <LibThreading/Thread.h>
namespace HackStudio {

View file

@ -60,8 +60,8 @@
#include <LibGUI/Window.h>
#include <LibGfx/FontDatabase.h>
#include <LibGfx/Palette.h>
#include <LibThread/Lock.h>
#include <LibThread/Thread.h>
#include <LibThreading/Lock.h>
#include <LibThreading/Thread.h>
#include <LibVT/TerminalWidget.h>
#include <fcntl.h>
#include <spawn.h>
@ -621,7 +621,7 @@ NonnullRefPtr<GUI::Action> HackStudioWidget::create_debug_action()
}
Debugger::the().set_executable_path(get_project_executable_path());
m_debugger_thread = LibThread::Thread::construct(Debugger::start_static);
m_debugger_thread = Threading::Thread::construct(Debugger::start_static);
m_debugger_thread->start();
m_stop_action->set_enabled(true);
});

View file

@ -23,7 +23,7 @@
#include <LibGUI/Scrollbar.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/Widget.h>
#include <LibThread/Thread.h>
#include <LibThreading/Thread.h>
namespace HackStudio {
@ -144,7 +144,7 @@ private:
RefPtr<FindInFilesWidget> m_find_in_files_widget;
RefPtr<DebugInfoWidget> m_debug_info_widget;
RefPtr<DisassemblyWidget> m_disassembly_widget;
RefPtr<LibThread::Thread> m_debugger_thread;
RefPtr<Threading::Thread> m_debugger_thread;
RefPtr<EditorWrapper> m_current_editor_in_execution;
RefPtr<GUI::Action> m_new_file_action;

View file

@ -19,8 +19,8 @@
#include <LibGUI/Notification.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibThread/Lock.h>
#include <LibThread/Thread.h>
#include <LibThreading/Lock.h>
#include <LibThreading/Thread.h>
#include <LibVT/TerminalWidget.h>
#include <fcntl.h>
#include <spawn.h>