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LibWeb: Use glyph run to represent text in PaintTextShadow command

Given that we have a glyph run where the position of each glyph is
calculated for text fragments during layout, we can reuse it to avoid
this work during painting.
This commit is contained in:
Aliaksandr Kalenik 2023-12-03 17:46:31 +01:00 committed by Andreas Kling
parent 9f01e0f826
commit b5f9c1d003
8 changed files with 33 additions and 17 deletions

View file

@ -344,14 +344,13 @@ void RecordingPainter::paint_inner_box_shadow_params(PaintOuterBoxShadowParams p
});
}
void RecordingPainter::paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Utf8View text, Gfx::Font const& font, Color color, int fragment_baseline, Gfx::IntPoint draw_location)
void RecordingPainter::paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color color, int fragment_baseline, Gfx::IntPoint draw_location)
{
push_command(PaintTextShadow {
.blur_radius = blur_radius,
.shadow_bounding_rect = bounding_rect,
.text_rect = text_rect,
.text = String::from_utf8(text.as_string()).release_value_but_fixme_should_propagate_errors(),
.font = font,
.glyph_run = Vector<Gfx::DrawGlyphOrEmoji> { glyph_run },
.color = color,
.fragment_baseline = fragment_baseline,
.draw_location = state().translation.map(draw_location) });
@ -497,7 +496,7 @@ void RecordingPainter::execute(PaintingCommandExecutor& executor)
return executor.paint_inner_box_shadow(command.outer_box_shadow_params);
},
[&](PaintTextShadow const& command) {
return executor.paint_text_shadow(command.blur_radius, command.shadow_bounding_rect, command.text_rect, command.text, command.font, command.color, command.fragment_baseline, command.draw_location);
return executor.paint_text_shadow(command.blur_radius, command.shadow_bounding_rect, command.text_rect, command.glyph_run, command.color, command.fragment_baseline, command.draw_location);
},
[&](FillRectWithRoundedCorners const& command) {
return executor.fill_rect_with_rounded_corners(command.rect, command.color, command.top_left_radius, command.top_right_radius, command.bottom_left_radius, command.bottom_right_radius, command.aa_translation);