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LibWeb: Use glyph run to represent text in PaintTextShadow command
Given that we have a glyph run where the position of each glyph is calculated for text fragments during layout, we can reuse it to avoid this work during painting.
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b5f9c1d003
8 changed files with 33 additions and 17 deletions
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@ -141,8 +141,7 @@ struct PaintTextShadow {
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int blur_radius;
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Gfx::IntRect shadow_bounding_rect;
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Gfx::IntRect text_rect;
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String text;
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NonnullRefPtr<Gfx::Font> font;
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Vector<Gfx::DrawGlyphOrEmoji> glyph_run;
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Color color;
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int fragment_baseline;
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Gfx::IntPoint draw_location;
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@ -373,7 +372,7 @@ public:
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virtual CommandResult paint_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const&, Gfx::IntPoint const& position) = 0;
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virtual CommandResult paint_outer_box_shadow(PaintOuterBoxShadowParams const&) = 0;
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virtual CommandResult paint_inner_box_shadow(PaintOuterBoxShadowParams const&) = 0;
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virtual CommandResult paint_text_shadow(int blur_radius, Gfx::IntRect const& shadow_bounding_rect, Gfx::IntRect const& text_rect, String const&, Gfx::Font const&, Color const&, int fragment_baseline, Gfx::IntPoint const& draw_location) = 0;
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virtual CommandResult paint_text_shadow(int blur_radius, Gfx::IntRect const& shadow_bounding_rect, Gfx::IntRect const& text_rect, Span<Gfx::DrawGlyphOrEmoji const>, Color const&, int fragment_baseline, Gfx::IntPoint const& draw_location) = 0;
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virtual CommandResult fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Optional<Gfx::FloatPoint> const& aa_translation) = 0;
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virtual CommandResult fill_path_using_color(Gfx::Path const&, Color const& color, Gfx::Painter::WindingRule, Optional<Gfx::FloatPoint> const& aa_translation) = 0;
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virtual CommandResult fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const& paint_style, Gfx::Painter::WindingRule winding_rule, float opacity, Optional<Gfx::FloatPoint> const& aa_translation) = 0;
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@ -493,7 +492,7 @@ public:
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void paint_outer_box_shadow_params(PaintOuterBoxShadowParams params);
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void paint_inner_box_shadow_params(PaintOuterBoxShadowParams params);
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void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Utf8View text, Gfx::Font const& font, Color color, int fragment_baseline, Gfx::IntPoint draw_location);
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void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color color, int fragment_baseline, Gfx::IntPoint draw_location);
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void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::AntiAliasingPainter::CornerRadius top_left_radius, Gfx::AntiAliasingPainter::CornerRadius top_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_left_radius);
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void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius);
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