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LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-27 15:07:53 +02:00 committed by Andreas Kling
parent 7da9447619
commit b652db1f54
5 changed files with 8 additions and 8 deletions

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/*
* Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Vector4.h>
namespace GPU {
struct Material {
FloatVector4 ambient { 0.2f, 0.2f, 0.2f, 1.0f };
FloatVector4 diffuse { 0.8f, 0.8f, 0.8f, 1.0f };
FloatVector4 specular { 0.0f, 0.0f, 0.0f, 1.0f };
FloatVector4 emissive { 0.0f, 0.0f, 0.0f, 1.0f };
float shininess { 0.0f };
float ambient_color_index { 0.0f };
float diffuse_color_index { 1.0f };
float specular_color_index { 1.0f };
};
}