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HackStudio: Project templates and New Project dialog
This commit adds a simple project template system to HackStudio, as well as a pretty New Project dialog, inspired by early VS.NET and MS Office.
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24 changed files with 1178 additions and 1 deletions
79
Userland/DevTools/HackStudio/Dialogs/NewProjectDialog.h
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79
Userland/DevTools/HackStudio/Dialogs/NewProjectDialog.h
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/*
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* Copyright (c) 2021, Nick Vella <nick@nxk.io>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "ProjectTemplatesModel.h"
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#include <DevTools/HackStudio/ProjectTemplate.h>
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#include <AK/Result.h>
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#include <AK/Vector.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Dialog.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/TextBox.h>
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namespace HackStudio {
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class NewProjectDialog : public GUI::Dialog {
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C_OBJECT(NewProjectDialog);
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public:
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static int show(GUI::Window* parent_window);
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Optional<String> created_project_path() const { return m_created_project_path; }
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private:
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NewProjectDialog(GUI::Window* parent);
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virtual ~NewProjectDialog() override;
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void update_dialog();
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Optional<String> get_available_project_name();
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Optional<String> get_project_full_path();
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void do_create_project();
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RefPtr<ProjectTemplate> selected_template();
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NonnullRefPtr<ProjectTemplatesModel> m_model;
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bool m_input_valid { false };
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RefPtr<GUI::Widget> m_icon_view_container;
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RefPtr<GUI::IconView> m_icon_view;
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RefPtr<GUI::Label> m_description_label;
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RefPtr<GUI::TextBox> m_name_input;
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RefPtr<GUI::TextBox> m_create_in_input;
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RefPtr<GUI::Label> m_full_path_label;
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RefPtr<GUI::Button> m_ok_button;
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RefPtr<GUI::Button> m_cancel_button;
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RefPtr<GUI::Button> m_browse_button;
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Optional<String> m_created_project_path;
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};
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}
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