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WindowServer: Populate system menu with app launchers from /res/apps
The new system directory /res/apps now contains ".af" files describing applications (name, category, executable path, and icon.) These are used to populate the system menu with application shortcuts. This will replace the Launcher app. :^)
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13 changed files with 114 additions and 9 deletions
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@ -10,6 +10,7 @@
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#include <AK/StdLibExtras.h>
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#include <AK/Vector.h>
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#include <LibCore/CTimer.h>
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#include <LibCore/CDirIterator.h>
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#include <LibDraw/CharacterBitmap.h>
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#include <LibDraw/Font.h>
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#include <LibDraw/PNGLoader.h>
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@ -45,16 +46,25 @@ WSWindowManager::WSWindowManager()
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reload_config(false);
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struct AppMenuItem {
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const char* binary_name;
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const char* description;
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const char* icon_path;
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String binary_name;
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String description;
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String icon_path;
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};
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Vector<AppMenuItem> apps = {
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{ "/bin/Terminal", "Open Terminal...", "/res/icons/16x16/app-terminal.png" },
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{ "/bin/FileManager", "Open FileManager...", "/res/icons/16x16/filetype-folder.png" },
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{ "/bin/SystemMonitor", "Open SystemMonitor...", "/res/icons/16x16/app-system-monitor.png" }
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};
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Vector<AppMenuItem> apps;
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CDirIterator dt("/res/apps", CDirIterator::SkipDots);
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while (dt.has_next()) {
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auto af_name = dt.next_path();
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auto af_path = String::format("/res/apps/%s", af_name.characters());
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auto af = CConfigFile::open(af_path);
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if (!af->has_key("App", "Name") || !af->has_key("App", "Executable"))
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continue;
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auto app_name = af->read_entry("App", "Name");
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auto app_executable = af->read_entry("App", "Executable");
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auto app_icon_path = af->read_entry("Icons", "16x16");
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apps.append({ app_executable, app_name, app_icon_path });
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}
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u8 system_menu_name[] = { 0xc3, 0xb8, 0 };
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m_system_menu = WSMenu::construct(nullptr, -1, String((const char*)system_menu_name));
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@ -74,7 +84,7 @@ WSWindowManager::WSWindowManager()
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if (item.identifier() >= 1 && item.identifier() <= 1u + apps.size() - 1) {
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if (fork() == 0) {
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const auto& bin = apps[item.identifier() - 1].binary_name;
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execl(bin, bin, nullptr);
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execl(bin.characters(), bin.characters(), nullptr);
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ASSERT_NOT_REACHED();
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}
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}
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