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LibAudio: Rename Audio::Frame -> Audio::Sample
"Frame" is an MPEG term, which is not only unintuitive but also overloaded with different meaning by other codecs (e.g. FLAC). Therefore, use the standard term Sample for the central audio structure. The class is also extracted to its own file, because it's becoming quite large. Bundling these two changes means not distributing similar modifications (changing names and paths) across commits. Co-authored-by: kleines Filmröllchen <malu.bertsch@gmail.com>
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11 changed files with 179 additions and 165 deletions
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@ -24,7 +24,7 @@ public:
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explicit Track(const u32& time);
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~Track();
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const Vector<Audio::Frame>& recorded_sample() const { return m_recorded_sample; }
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const Vector<Audio::Sample>& recorded_sample() const { return m_recorded_sample; }
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const SinglyLinkedList<RollNote>& roll_notes(int note) const { return m_roll_notes[note]; }
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int wave() const { return m_wave; }
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int volume() const { return m_volume; }
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@ -48,17 +48,17 @@ public:
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void set_release(int release);
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private:
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Audio::Frame sine(size_t note);
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Audio::Frame saw(size_t note);
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Audio::Frame square(size_t note);
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Audio::Frame triangle(size_t note);
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Audio::Frame noise(size_t note);
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Audio::Frame recorded_sample(size_t note);
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Audio::Sample sine(size_t note);
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Audio::Sample saw(size_t note);
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Audio::Sample square(size_t note);
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Audio::Sample triangle(size_t note);
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Audio::Sample noise(size_t note);
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Audio::Sample recorded_sample(size_t note);
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void sync_roll(int note);
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void set_sustain_impl(int sustain);
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Vector<Audio::Frame> m_recorded_sample;
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Vector<Audio::Sample> m_recorded_sample;
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u8 m_note_on[note_count] { 0 };
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double m_power[note_count] { 0 };
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