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LibAudio: Rename Audio::Frame -> Audio::Sample

"Frame" is an MPEG term, which is not only unintuitive but also
overloaded with different meaning by other codecs (e.g. FLAC).
Therefore, use the standard term Sample for the central audio structure.

The class is also extracted to its own file, because it's becoming quite
large. Bundling these two changes means not distributing similar
modifications (changing names and paths) across commits.

Co-authored-by: kleines Filmröllchen <malu.bertsch@gmail.com>
This commit is contained in:
David Isaksson 2021-09-23 21:16:03 +02:00 committed by Brian Gianforcaro
parent fa4255bcf1
commit b6d075bb01
11 changed files with 179 additions and 165 deletions

View file

@ -0,0 +1,141 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, kleines Filmröllchen <malu.bertsch@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Math.h>
namespace Audio {
using namespace AK::Exponentials;
// Constants for logarithmic volume. See Sample::linear_to_log
// Corresponds to 60dB
constexpr double DYNAMIC_RANGE = 1000;
constexpr double VOLUME_A = 1 / DYNAMIC_RANGE;
double const VOLUME_B = log(DYNAMIC_RANGE);
// A single sample in an audio buffer.
// Values are floating point, and should range from -1.0 to +1.0
struct Sample {
constexpr Sample() = default;
// For mono
constexpr Sample(double left)
: left(left)
, right(left)
{
}
// For stereo
constexpr Sample(double left, double right)
: left(left)
, right(right)
{
}
void clip()
{
if (left > 1)
left = 1;
else if (left < -1)
left = -1;
if (right > 1)
right = 1;
else if (right < -1)
right = -1;
}
// Logarithmic scaling, as audio should ALWAYS do.
// Reference: https://www.dr-lex.be/info-stuff/volumecontrols.html
// We use the curve `factor = a * exp(b * change)`,
// where change is the input fraction we want to change by,
// a = 1/1000, b = ln(1000) = 6.908 and factor is the multiplier used.
// The value 1000 represents the dynamic range in sound pressure, which corresponds to 60 dB(A).
// This is a good dynamic range because it can represent all loudness values from
// 30 dB(A) (barely hearable with background noise)
// to 90 dB(A) (almost too loud to hear and about the reasonable limit of actual sound equipment).
//
// Format ranges:
// - Linear: 0.0 to 1.0
// - Logarithmic: 0.0 to 1.0
ALWAYS_INLINE double linear_to_log(double const change)
{
// TODO: Add linear slope around 0
return VOLUME_A * exp(VOLUME_B * change);
}
ALWAYS_INLINE double log_to_linear(double const val)
{
// TODO: Add linear slope around 0
return log(val / VOLUME_A) / VOLUME_B;
}
ALWAYS_INLINE Sample& log_multiply(double const change)
{
double factor = linear_to_log(change);
left *= factor;
right *= factor;
return *this;
}
ALWAYS_INLINE Sample log_multiplied(double const volume_change) const
{
Sample new_frame { left, right };
new_frame.log_multiply(volume_change);
return new_frame;
}
ALWAYS_INLINE Sample& log_pan(double const pan)
{
left *= linear_to_log(min(pan * -1 + 1.0, 1.0));
right *= linear_to_log(min(pan + 1.0, 1.0));
return *this;
}
ALWAYS_INLINE Sample log_pan(double const pan) const
{
Sample new_frame { left, right };
new_frame.log_pan(pan);
return new_frame;
}
constexpr Sample& operator*=(double const mult)
{
left *= mult;
right *= mult;
return *this;
}
constexpr Sample operator*(double const mult)
{
return { left * mult, right * mult };
}
constexpr Sample& operator+=(Sample const& other)
{
left += other.left;
right += other.right;
return *this;
}
constexpr Sample& operator+=(double other)
{
left += other;
right += other;
return *this;
}
constexpr Sample operator+(Sample const& other)
{
return { left + other.left, right + other.right };
}
double left { 0 };
double right { 0 };
};
}