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PixelPaint: Refactor falloff computation and extend hardness range
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4 changed files with 14 additions and 7 deletions
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@ -95,7 +95,7 @@ void BrushTool::draw_point(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::In
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if (distance >= size())
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continue;
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auto falloff = (1.0 - double { distance / size() }) * (1.0 / (100 - hardness()));
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auto falloff = get_falloff(distance);
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auto pixel_color = color;
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pixel_color.set_alpha(falloff * 255);
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bitmap.set_pixel(x, y, bitmap.get_pixel(x, y).blend(pixel_color));
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@ -168,7 +168,7 @@ GUI::Widget* BrushTool::get_properties_widget()
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hardness_label.set_fixed_size(80, 20);
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auto& hardness_slider = hardness_container.add<GUI::ValueSlider>(Orientation::Horizontal, "%");
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hardness_slider.set_range(1, 99);
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hardness_slider.set_range(1, 100);
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hardness_slider.set_value(m_hardness);
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hardness_slider.on_change = [&](int value) {
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