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LibGUI: Add a GToolBar class that can be populated with GActions.

The same action can be added to both a menu and a toolbar.
Use this to put a toolbar into FileManager. This is pretty neat. :^)
This commit is contained in:
Andreas Kling 2019-02-20 02:39:46 +01:00
parent 4804609b7e
commit b704d3d295
24 changed files with 196 additions and 44 deletions

View file

@ -2,22 +2,41 @@
#include <AK/AKString.h>
#include <AK/Function.h>
#include <AK/Retainable.h>
#include <AK/RetainPtr.h>
#include <SharedGraphics/GraphicsBitmap.h>
class GAction {
class GAction : public Retainable<GAction> {
public:
GAction(const String& text, Function<void(const GAction&)> = nullptr);
GAction(const String& text, const String& custom_data = String(), Function<void(const GAction&)> = nullptr);
static RetainPtr<GAction> create(const String& text, Function<void(const GAction&)> callback)
{
return adopt(*new GAction(text, move(callback)));
}
static RetainPtr<GAction> create(const String& text, const String& custom_data, Function<void(const GAction&)> callback)
{
return adopt(*new GAction(text, custom_data, move(callback)));
}
static RetainPtr<GAction> create(const String& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> callback)
{
return adopt(*new GAction(text, move(icon), move(callback)));
}
~GAction();
String text() const { return m_text; }
String custom_data() const { return m_custom_data; }
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
Function<void(GAction&)> on_activation;
void activate();
private:
GAction(const String& text, Function<void(const GAction&)> = nullptr);
GAction(const String& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> = nullptr);
GAction(const String& text, const String& custom_data = String(), Function<void(const GAction&)> = nullptr);
String m_text;
String m_custom_data;
RetainPtr<GraphicsBitmap> m_icon;
};