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LibGUI: Add a GToolBar class that can be populated with GActions.
The same action can be added to both a menu and a toolbar. Use this to put a toolbar into FileManager. This is pretty neat. :^)
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24 changed files with 196 additions and 44 deletions
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@ -2,22 +2,41 @@
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#include <AK/AKString.h>
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#include <AK/Function.h>
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#include <AK/Retainable.h>
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#include <AK/RetainPtr.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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class GAction {
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class GAction : public Retainable<GAction> {
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public:
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GAction(const String& text, Function<void(const GAction&)> = nullptr);
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GAction(const String& text, const String& custom_data = String(), Function<void(const GAction&)> = nullptr);
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static RetainPtr<GAction> create(const String& text, Function<void(const GAction&)> callback)
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{
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return adopt(*new GAction(text, move(callback)));
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}
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static RetainPtr<GAction> create(const String& text, const String& custom_data, Function<void(const GAction&)> callback)
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{
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return adopt(*new GAction(text, custom_data, move(callback)));
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}
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static RetainPtr<GAction> create(const String& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> callback)
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{
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return adopt(*new GAction(text, move(icon), move(callback)));
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}
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~GAction();
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String text() const { return m_text; }
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String custom_data() const { return m_custom_data; }
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const GraphicsBitmap* icon() const { return m_icon.ptr(); }
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Function<void(GAction&)> on_activation;
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void activate();
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private:
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GAction(const String& text, Function<void(const GAction&)> = nullptr);
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GAction(const String& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> = nullptr);
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GAction(const String& text, const String& custom_data = String(), Function<void(const GAction&)> = nullptr);
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String m_text;
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String m_custom_data;
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RetainPtr<GraphicsBitmap> m_icon;
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};
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