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Userland: Use Font::pixel_size_rounded_up() instead of glyph_height()
The only remaining clients of this API are specific to bitmap fonts and editing thereof.
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32 changed files with 63 additions and 65 deletions
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@ -502,10 +502,9 @@ void BrickGame::paint_text(GUI::Painter& painter, int row, DeprecatedString cons
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auto const text_width = static_cast<int>(ceilf(font().width(text)));
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auto const entire_area_rect { frame_inner_rect() };
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auto const margin = 4;
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auto const glyph_height = font().glyph_height();
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auto const rect { Gfx::IntRect { entire_area_rect.x() + entire_area_rect.width() - 116,
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2 * margin + entire_area_rect.y() + (glyph_height + margin) * row,
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text_width, glyph_height } };
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2 * margin + entire_area_rect.y() + (font().pixel_size_rounded_up() + margin) * row,
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text_width, font().pixel_size_rounded_up() } };
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painter.draw_text(rect, text, Gfx::TextAlignment::TopLeft, Color::Black);
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}
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