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Userland: Use Font::pixel_size_rounded_up() instead of glyph_height()
The only remaining clients of this API are specific to bitmap fonts and editing thereof.
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32 changed files with 63 additions and 65 deletions
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@ -212,10 +212,9 @@ void ColorLines::paint_event(GUI::PaintEvent& event)
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// Draw score
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auto const score_text = MUST(String::formatted("{:05}"sv, m_score));
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auto text_width = static_cast<int>(ceilf(m_score_font->width(score_text)));
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auto const glyph_height = m_score_font->glyph_height();
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auto const score_text_rect = Gfx::IntRect {
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frame_inner_rect().top_left().translated(text_margin),
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Gfx::IntSize { text_width, glyph_height }
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Gfx::IntSize { text_width, font().pixel_size_rounded_up() }
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};
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painter.draw_text(score_text_rect, score_text, Gfx::TextAlignment::CenterLeft, text_color);
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@ -224,7 +223,7 @@ void ColorLines::paint_event(GUI::PaintEvent& event)
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text_width = m_score_font->width(high_score_text);
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auto const high_score_text_rect = Gfx::IntRect {
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frame_inner_rect().top_right().translated(-(text_margin + text_width), text_margin),
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Gfx::IntSize { text_width, glyph_height }
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Gfx::IntSize { text_width, font().pixel_size_rounded_up() }
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};
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painter.draw_text(high_score_text_rect, high_score_text, Gfx::TextAlignment::CenterLeft, text_color);
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