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LibJS+Everywhere: Propagate Cell::initialize errors from Heap::allocate

Callers that are already in a fallible context will now TRY to allocate
cells. Callers in infallible contexts get a FIXME.
This commit is contained in:
Timothy Flynn 2023-01-28 13:39:44 -05:00 committed by Linus Groh
parent 109b190a19
commit b75b7f0c0d
178 changed files with 565 additions and 565 deletions

View file

@ -57,7 +57,7 @@ void PromiseResolvingElementFunction::visit_edges(Cell::Visitor& visitor)
NonnullGCPtr<PromiseAllResolveElementFunction> PromiseAllResolveElementFunction::create(Realm& realm, size_t index, PromiseValueList& values, NonnullGCPtr<PromiseCapability> capability, RemainingElements& remaining_elements)
{
return realm.heap().allocate<PromiseAllResolveElementFunction>(realm, index, values, capability, remaining_elements, *realm.intrinsics().function_prototype());
return realm.heap().allocate<PromiseAllResolveElementFunction>(realm, index, values, capability, remaining_elements, *realm.intrinsics().function_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
}
PromiseAllResolveElementFunction::PromiseAllResolveElementFunction(size_t index, PromiseValueList& values, NonnullGCPtr<PromiseCapability> capability, RemainingElements& remaining_elements, Object& prototype)
@ -89,7 +89,7 @@ ThrowCompletionOr<Value> PromiseAllResolveElementFunction::resolve_element()
NonnullGCPtr<PromiseAllSettledResolveElementFunction> PromiseAllSettledResolveElementFunction::create(Realm& realm, size_t index, PromiseValueList& values, NonnullGCPtr<PromiseCapability> capability, RemainingElements& remaining_elements)
{
return realm.heap().allocate<PromiseAllSettledResolveElementFunction>(realm, index, values, capability, remaining_elements, *realm.intrinsics().function_prototype());
return realm.heap().allocate<PromiseAllSettledResolveElementFunction>(realm, index, values, capability, remaining_elements, *realm.intrinsics().function_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
}
PromiseAllSettledResolveElementFunction::PromiseAllSettledResolveElementFunction(size_t index, PromiseValueList& values, NonnullGCPtr<PromiseCapability> capability, RemainingElements& remaining_elements, Object& prototype)
@ -130,7 +130,7 @@ ThrowCompletionOr<Value> PromiseAllSettledResolveElementFunction::resolve_elemen
NonnullGCPtr<PromiseAllSettledRejectElementFunction> PromiseAllSettledRejectElementFunction::create(Realm& realm, size_t index, PromiseValueList& values, NonnullGCPtr<PromiseCapability> capability, RemainingElements& remaining_elements)
{
return realm.heap().allocate<PromiseAllSettledRejectElementFunction>(realm, index, values, capability, remaining_elements, *realm.intrinsics().function_prototype());
return realm.heap().allocate<PromiseAllSettledRejectElementFunction>(realm, index, values, capability, remaining_elements, *realm.intrinsics().function_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
}
PromiseAllSettledRejectElementFunction::PromiseAllSettledRejectElementFunction(size_t index, PromiseValueList& values, NonnullGCPtr<PromiseCapability> capability, RemainingElements& remaining_elements, Object& prototype)
@ -171,7 +171,7 @@ ThrowCompletionOr<Value> PromiseAllSettledRejectElementFunction::resolve_element
NonnullGCPtr<PromiseAnyRejectElementFunction> PromiseAnyRejectElementFunction::create(Realm& realm, size_t index, PromiseValueList& errors, NonnullGCPtr<PromiseCapability> capability, RemainingElements& remaining_elements)
{
return realm.heap().allocate<PromiseAnyRejectElementFunction>(realm, index, errors, capability, remaining_elements, *realm.intrinsics().function_prototype());
return realm.heap().allocate<PromiseAnyRejectElementFunction>(realm, index, errors, capability, remaining_elements, *realm.intrinsics().function_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
}
PromiseAnyRejectElementFunction::PromiseAnyRejectElementFunction(size_t index, PromiseValueList& errors, NonnullGCPtr<PromiseCapability> capability, RemainingElements& remaining_elements, Object& prototype)