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LibJS+Everywhere: Propagate Cell::initialize errors from Heap::allocate

Callers that are already in a fallible context will now TRY to allocate
cells. Callers in infallible contexts get a FIXME.
This commit is contained in:
Timothy Flynn 2023-01-28 13:39:44 -05:00 committed by Linus Groh
parent 109b190a19
commit b75b7f0c0d
178 changed files with 565 additions and 565 deletions

View file

@ -46,7 +46,7 @@ JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::c
fire_webgl_context_creation_error(canvas_element);
return JS::GCPtr<WebGLRenderingContext> { nullptr };
}
return realm.heap().allocate<WebGLRenderingContext>(realm, realm, canvas_element, context_or_error.release_value(), context_attributes, context_attributes);
return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLRenderingContext>(realm, realm, canvas_element, context_or_error.release_value(), context_attributes, context_attributes));
}
WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)