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LibJS+Everywhere: Propagate Cell::initialize errors from Heap::allocate
Callers that are already in a fallible context will now TRY to allocate cells. Callers in infallible contexts get a FIXME.
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178 changed files with 565 additions and 565 deletions
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@ -46,7 +46,7 @@ JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::c
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fire_webgl_context_creation_error(canvas_element);
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return JS::GCPtr<WebGLRenderingContext> { nullptr };
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}
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return realm.heap().allocate<WebGLRenderingContext>(realm, realm, canvas_element, context_or_error.release_value(), context_attributes, context_attributes);
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return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLRenderingContext>(realm, realm, canvas_element, context_or_error.release_value(), context_attributes, context_attributes));
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}
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WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
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