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https://github.com/RGBCube/serenity
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StylePainter: Move progress bar painting from GProgressBar to here
We need to be able to paint progress bars without having a widget. :^)
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3 changed files with 36 additions and 24 deletions
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@ -42,39 +42,21 @@ void GProgressBar::paint_event(GPaintEvent& event)
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painter.add_clip_rect(rect);
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painter.add_clip_rect(event.rect());
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// First we fill the entire widget with the gradient. This incurs a bit of
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// overdraw but ensures a consistent look throughout the progression.
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Color start_color(110, 34, 9);
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Color end_color(244, 202, 158);
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painter.fill_rect_with_gradient(rect, start_color, end_color);
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float range_size = m_max - m_min;
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float progress = (m_value - m_min) / range_size;
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String progress_text;
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if (m_format != Format::NoText) {
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// Then we draw the progress text over the gradient.
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// We draw it twice, once offset (1, 1) for a drop shadow look.
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StringBuilder builder;
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builder.append(m_caption);
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if (m_format == Format::Percentage)
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if (m_format == Format::Percentage) {
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float range_size = m_max - m_min;
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float progress = (m_value - m_min) / range_size;
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builder.appendf("%d%%", (int)(progress * 100));
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else if (m_format == Format::ValueSlashMax)
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} else if (m_format == Format::ValueSlashMax) {
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builder.appendf("%d/%d", m_value, m_max);
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}
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progress_text = builder.to_string();
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painter.draw_text(rect.translated(1, 1), progress_text, TextAlignment::Center, Color::Black);
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painter.draw_text(rect, progress_text, TextAlignment::Center, Color::White);
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}
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// Then we carve out a hole in the remaining part of the widget.
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// We draw the text a third time, clipped and inverse, for sharp contrast.
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float progress_width = progress * width();
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Rect hole_rect { (int)progress_width, 0, (int)(width() - progress_width), height() };
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painter.add_clip_rect(hole_rect);
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painter.fill_rect(hole_rect, Color::White);
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if (m_format != Format::NoText)
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painter.draw_text(rect.translated(0, 0), progress_text, TextAlignment::Center, Color::Black);
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StylePainter::paint_progress_bar(painter, rect, m_min, m_max, m_value, progress_text);
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}
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