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StylePainter: Move progress bar painting from GProgressBar to here

We need to be able to paint progress bars without having a widget. :^)
This commit is contained in:
Andreas Kling 2019-08-14 20:31:46 +02:00
parent f9b8a18fae
commit b777f740a4
3 changed files with 36 additions and 24 deletions

View file

@ -226,3 +226,32 @@ void StylePainter::paint_window_frame(Painter& painter, const Rect& rect)
painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
}
void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, int min, int max, int value, const StringView& text)
{
// First we fill the entire widget with the gradient. This incurs a bit of
// overdraw but ensures a consistent look throughout the progression.
Color start_color(110, 34, 9);
Color end_color(244, 202, 158);
painter.fill_rect_with_gradient(rect, start_color, end_color);
if (!text.is_null()) {
painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, Color::Black);
painter.draw_text(rect, text, TextAlignment::Center, Color::White);
}
float range_size = max - min;
float progress = (value - min) / range_size;
// Then we carve out a hole in the remaining part of the widget.
// We draw the text a third time, clipped and inverse, for sharp contrast.
float progress_width = progress * rect.width();
Rect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
hole_rect.move_by(rect.location());
PainterStateSaver saver(painter);
painter.fill_rect(hole_rect, Color::White);
painter.add_clip_rect(hole_rect);
if (!text.is_null())
painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, Color::Black);
}

View file

@ -30,6 +30,7 @@ public:
static void paint_surface(Painter&, const Rect&, bool paint_vertical_lines = true, bool paint_top_line = true);
static void paint_frame(Painter&, const Rect&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false);
static void paint_window_frame(Painter&, const Rect&);
static void paint_progress_bar(Painter&, const Rect&, int min, int max, int value, const StringView& text = {});
static Color hover_highlight_color() { return Color::from_rgb(0xe6e5e2); }
};

View file

@ -42,39 +42,21 @@ void GProgressBar::paint_event(GPaintEvent& event)
painter.add_clip_rect(rect);
painter.add_clip_rect(event.rect());
// First we fill the entire widget with the gradient. This incurs a bit of
// overdraw but ensures a consistent look throughout the progression.
Color start_color(110, 34, 9);
Color end_color(244, 202, 158);
painter.fill_rect_with_gradient(rect, start_color, end_color);
float range_size = m_max - m_min;
float progress = (m_value - m_min) / range_size;
String progress_text;
if (m_format != Format::NoText) {
// Then we draw the progress text over the gradient.
// We draw it twice, once offset (1, 1) for a drop shadow look.
StringBuilder builder;
builder.append(m_caption);
if (m_format == Format::Percentage)
if (m_format == Format::Percentage) {
float range_size = m_max - m_min;
float progress = (m_value - m_min) / range_size;
builder.appendf("%d%%", (int)(progress * 100));
else if (m_format == Format::ValueSlashMax)
} else if (m_format == Format::ValueSlashMax) {
builder.appendf("%d/%d", m_value, m_max);
}
progress_text = builder.to_string();
painter.draw_text(rect.translated(1, 1), progress_text, TextAlignment::Center, Color::Black);
painter.draw_text(rect, progress_text, TextAlignment::Center, Color::White);
}
// Then we carve out a hole in the remaining part of the widget.
// We draw the text a third time, clipped and inverse, for sharp contrast.
float progress_width = progress * width();
Rect hole_rect { (int)progress_width, 0, (int)(width() - progress_width), height() };
painter.add_clip_rect(hole_rect);
painter.fill_rect(hole_rect, Color::White);
if (m_format != Format::NoText)
painter.draw_text(rect.translated(0, 0), progress_text, TextAlignment::Center, Color::Black);
StylePainter::paint_progress_bar(painter, rect, m_min, m_max, m_value, progress_text);
}