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	LibGUI: Make some GUI event getters return const references
There's no good reason to return rects/sizes/positions by value.
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					 1 changed files with 7 additions and 7 deletions
				
			
		|  | @ -132,8 +132,8 @@ public: | |||
| 
 | ||||
|     int parent_client_id() const { return m_parent_client_id; } | ||||
|     int parent_window_id() const { return m_parent_window_id; } | ||||
|     String title() const { return m_title; } | ||||
|     Gfx::IntRect rect() const { return m_rect; } | ||||
|     const String& title() const { return m_title; } | ||||
|     const Gfx::IntRect& rect() const { return m_rect; } | ||||
|     bool is_active() const { return m_active; } | ||||
|     bool is_modal() const { return m_modal; } | ||||
|     WindowType window_type() const { return m_window_type; } | ||||
|  | @ -162,7 +162,7 @@ public: | |||
|     { | ||||
|     } | ||||
| 
 | ||||
|     Gfx::IntRect rect() const { return m_rect; } | ||||
|     const Gfx::IntRect& rect() const { return m_rect; } | ||||
| 
 | ||||
| private: | ||||
|     Gfx::IntRect m_rect; | ||||
|  | @ -195,7 +195,7 @@ public: | |||
|     } | ||||
| 
 | ||||
|     const Vector<Gfx::IntRect, 32>& rects() const { return m_rects; } | ||||
|     Gfx::IntSize window_size() const { return m_window_size; } | ||||
|     const Gfx::IntSize& window_size() const { return m_window_size; } | ||||
| 
 | ||||
| private: | ||||
|     Vector<Gfx::IntRect, 32> m_rects; | ||||
|  | @ -211,8 +211,8 @@ public: | |||
|     { | ||||
|     } | ||||
| 
 | ||||
|     Gfx::IntRect rect() const { return m_rect; } | ||||
|     Gfx::IntSize window_size() const { return m_window_size; } | ||||
|     const Gfx::IntRect& rect() const { return m_rect; } | ||||
|     const Gfx::IntSize& window_size() const { return m_window_size; } | ||||
| 
 | ||||
| private: | ||||
|     Gfx::IntRect m_rect; | ||||
|  | @ -323,7 +323,7 @@ public: | |||
|     { | ||||
|     } | ||||
| 
 | ||||
|     Gfx::IntPoint position() const { return m_position; } | ||||
|     const Gfx::IntPoint& position() const { return m_position; } | ||||
|     int x() const { return m_position.x(); } | ||||
|     int y() const { return m_position.y(); } | ||||
|     MouseButton button() const { return m_button; } | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling