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LibGfx: Adjust parameter order for Painter::draw_ui_text()
Let's put the rect first so it's the same as draw_text().
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3 changed files with 5 additions and 5 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -1806,7 +1806,7 @@ void Painter::blit_tiled(const IntRect& dst_rect, const Gfx::Bitmap& bitmap, con
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}
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}
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void Gfx::Painter::draw_ui_text(const StringView& text, const Gfx::IntRect& rect, const Gfx::Font& font, Gfx::Color color)
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void Gfx::Painter::draw_ui_text(const Gfx::IntRect& rect, const StringView& text, const Gfx::Font& font, Gfx::Color color)
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{
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auto parse_ampersand_string = [](const StringView& raw_text, Optional<size_t>& underline_offset) -> String {
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if (raw_text.is_empty())
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -85,7 +85,7 @@ public:
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void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
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void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf8View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
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void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
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void draw_ui_text(const StringView&, const Gfx::IntRect&, const Gfx::Font&, Gfx::Color);
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void draw_ui_text(const Gfx::IntRect&, const StringView&, const Gfx::Font&, Gfx::Color);
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void draw_glyph(const IntPoint&, u32, Color);
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void draw_glyph(const IntPoint&, u32, const Font&, Color);
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void draw_emoji(const IntPoint&, const Gfx::Bitmap&, const Font&);
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@ -317,7 +317,7 @@ void WindowFrame::paint_menubar(Gfx::Painter& painter)
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if (paint_as_pressed || paint_as_hovered) {
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Gfx::StylePainter::paint_button(painter, menu.rect_in_window_menubar(), palette, Gfx::ButtonStyle::CoolBar, paint_as_pressed, paint_as_hovered);
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}
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painter.draw_ui_text(menu.name(), text_rect, font, text_color);
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painter.draw_ui_text(text_rect, menu.name(), font, text_color);
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return IterationDecision::Continue;
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});
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}
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