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LibGUI+LibGfx: Improve focus rect appearance
Draw a dotted focus rect to make it stand out more. Also make it much larger on regular text-only GUI::Buttons.
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parent
f6084d42d9
commit
b7dfa83223
6 changed files with 47 additions and 2 deletions
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@ -279,6 +279,37 @@ void Painter::draw_ellipse_intersecting(const IntRect& rect, Color color, int th
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}
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}
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template<typename RectType, typename Callback>
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static void for_each_pixel_around_rect_clockwise(const RectType& rect, Callback callback)
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{
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if (rect.is_empty())
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return;
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for (auto x = rect.left(); x <= rect.right(); ++x) {
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callback(x, rect.top());
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}
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for (auto y = rect.top() + 1; y <= rect.bottom(); ++y) {
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callback(rect.right(), y);
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}
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for (auto x = rect.right() - 1; x >= rect.left(); --x) {
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callback(x, rect.bottom());
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}
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for (auto y = rect.bottom() - 1; y > rect.top(); --y) {
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callback(rect.left(), y);
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}
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}
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void Painter::draw_focus_rect(const IntRect& rect, Color color)
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{
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if (rect.is_empty())
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return;
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bool state = false;
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for_each_pixel_around_rect_clockwise(rect, [&](auto x, auto y) {
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if (state)
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set_pixel(x, y, color);
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state = !state;
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});
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}
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void Painter::draw_rect(const IntRect& a_rect, Color color, bool rough)
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{
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IntRect rect = a_rect.translated(translation());
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@ -58,6 +58,7 @@ public:
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void fill_rect_with_gradient(const IntRect&, Color gradient_start, Color gradient_end);
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void fill_ellipse(const IntRect&, Color);
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void draw_rect(const IntRect&, Color, bool rough = false);
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void draw_focus_rect(const IntRect&, Color);
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void draw_bitmap(const IntPoint&, const CharacterBitmap&, Color = Color());
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void draw_bitmap(const IntPoint&, const GlyphBitmap&, Color = Color());
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void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f);
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