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LibAccelGfx: Compile all needed shaders during Painter construction
Instead of recompiling shaders on each paint command call we can compile them once.
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5 changed files with 139 additions and 58 deletions
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@ -5,6 +5,7 @@ if (HAS_ACCELERATED_GRAPHICS)
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Canvas.cpp
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Context.cpp
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Painter.cpp
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Program.cpp
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)
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serenity_lib(LibAccelGfx accelgfx)
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