1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 18:27:35 +00:00

LibAccelGfx: Compile all needed shaders during Painter construction

Instead of recompiling shaders on each paint command call we can
compile them once.
This commit is contained in:
Aliaksandr Kalenik 2023-11-02 00:48:32 +01:00 committed by Andreas Kling
parent 1e85bf221d
commit b7f8d7e357
5 changed files with 139 additions and 58 deletions

View file

@ -10,6 +10,7 @@
#include <AK/Vector.h>
#include <LibAccelGfx/Canvas.h>
#include <LibAccelGfx/Forward.h>
#include <LibAccelGfx/Program.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/Forward.h>
@ -53,6 +54,8 @@ private:
[[nodiscard]] Gfx::FloatRect to_clip_space(Gfx::FloatRect const& screen_rect) const;
Vector<State, 1> m_state_stack;
Program m_rectangle_program;
};
}