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LibCore: Add Core::Object::try_add<T>(...)

This is a fallible version of add<T>(...) that returns ErrorOr<T>.
It can be used together with TRY() to handle allocation failures when
instantiating new Core::Objects.
This commit is contained in:
Andreas Kling 2021-11-24 13:09:51 +01:00
parent 2efec90fb7
commit b81ce827b6
2 changed files with 18 additions and 2 deletions

View file

@ -73,14 +73,20 @@ void Object::event(Core::Event& event)
} }
} }
void Object::add_child(Object& object) ErrorOr<void> Object::try_add_child(Object& object)
{ {
// FIXME: Should we support reparenting objects? // FIXME: Should we support reparenting objects?
VERIFY(!object.parent() || object.parent() == this); VERIFY(!object.parent() || object.parent() == this);
TRY(m_children.try_append(object));
object.m_parent = this; object.m_parent = this;
m_children.append(object);
Core::ChildEvent child_event(Core::Event::ChildAdded, object); Core::ChildEvent child_event(Core::Event::ChildAdded, object);
event(child_event); event(child_event);
return {};
}
void Object::add_child(Object& object)
{
MUST(try_add_child(object));
} }
void Object::insert_child_before(Object& new_child, Object& before_child) void Object::insert_child_before(Object& new_child, Object& before_child)

View file

@ -129,6 +129,8 @@ public:
void stop_timer(); void stop_timer();
bool has_timer() const { return m_timer_id; } bool has_timer() const { return m_timer_id; }
ErrorOr<void> try_add_child(Object&);
void add_child(Object&); void add_child(Object&);
void insert_child_before(Object& new_child, Object& before_child); void insert_child_before(Object& new_child, Object& before_child);
void remove_child(Object&); void remove_child(Object&);
@ -164,6 +166,14 @@ public:
return child; return child;
} }
template<class T, class... Args>
inline ErrorOr<NonnullRefPtr<T>> try_add(Args&&... args)
{
auto child = TRY(T::try_create(forward<Args>(args)...));
TRY(try_add_child(*child));
return child;
}
virtual bool is_visible_for_timer_purposes() const; virtual bool is_visible_for_timer_purposes() const;
bool is_being_inspected() const { return m_inspector_count; } bool is_being_inspected() const { return m_inspector_count; }