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Launching an arbitrary ELF executable from disk works! :^)
This is so cool! It's a bit messy now with two Task constructors, but eventually they should fold into a single constructor somehow.
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10 changed files with 141 additions and 16 deletions
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@ -16,6 +16,9 @@ class Zone;
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class Task : public InlineLinkedListNode<Task> {
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friend class InlineLinkedListNode<Task>;
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public:
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static Task* create(const String& path, uid_t, gid_t);
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Task(String&& name, uid_t, gid_t);
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#ifdef TASK_SANITY_CHECKS
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static void checkSanity(const char* msg = nullptr);
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#else
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