1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 20:27:45 +00:00

LibGUI+LibGfx: Make scrollbar buttons a little bit thicker

The common thin-cap button look (1px highlight, 2px shadow) looks nice
on regular buttons, but the scrollbar didn't feel quite right.
This patch adds 1px of offset to the highlight, giving it a thick-cap
look (which I have named Gfx::ButtonStyle::ThickCap) :^)
This commit is contained in:
Andreas Kling 2021-08-30 23:29:29 +02:00
parent 087bd7f767
commit b8416df173
3 changed files with 14 additions and 8 deletions

View file

@ -178,8 +178,8 @@ void Scrollbar::paint_event(PaintEvent& event)
bool decrement_pressed = (m_pressed_component == Component::DecrementButton) && (m_pressed_component == m_hovered_component);
bool increment_pressed = (m_pressed_component == Component::IncrementButton) && (m_pressed_component == m_hovered_component);
Gfx::StylePainter::paint_button(painter, decrement_button_rect(), palette(), Gfx::ButtonStyle::Normal, decrement_pressed, hovered_component_for_painting == Component::DecrementButton);
Gfx::StylePainter::paint_button(painter, increment_button_rect(), palette(), Gfx::ButtonStyle::Normal, increment_pressed, hovered_component_for_painting == Component::IncrementButton);
Gfx::StylePainter::paint_button(painter, decrement_button_rect(), palette(), Gfx::ButtonStyle::ThickCap, decrement_pressed, hovered_component_for_painting == Component::DecrementButton);
Gfx::StylePainter::paint_button(painter, increment_button_rect(), palette(), Gfx::ButtonStyle::ThickCap, increment_pressed, hovered_component_for_painting == Component::IncrementButton);
if (length(orientation()) > default_button_size()) {
auto decrement_location = decrement_button_rect().location().translated(3, 3);
@ -198,7 +198,7 @@ void Scrollbar::paint_event(PaintEvent& event)
}
if (has_scrubber())
Gfx::StylePainter::paint_button(painter, scrubber_rect(), palette(), Gfx::ButtonStyle::Normal, false, hovered_component_for_painting == Component::Scrubber || m_pressed_component == Component::Scrubber);
Gfx::StylePainter::paint_button(painter, scrubber_rect(), palette(), Gfx::ButtonStyle::ThickCap, false, hovered_component_for_painting == Component::Scrubber || m_pressed_component == Component::Scrubber);
}
void Scrollbar::on_automatic_scrolling_timer_fired()

View file

@ -92,7 +92,7 @@ void ClassicStylePainter::paint_tab_button(Painter& painter, const IntRect& rect
}
}
static void paint_button_new(Painter& painter, const IntRect& a_rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled, bool focused)
static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused)
{
Color button_color = palette.button();
Color highlight_color = palette.threed_highlight();
@ -146,8 +146,13 @@ static void paint_button_new(Painter& painter, const IntRect& a_rect, const Pale
painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);
// Top highlight
painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);
if (style == ButtonStyle::Normal) {
painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);
} else if (style == ButtonStyle::ThickCap) {
painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
painter.draw_line({ 1, 1 }, { 1, rect.height() - 2 }, highlight_color);
}
// Outer shadow
painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
@ -161,8 +166,8 @@ static void paint_button_new(Painter& painter, const IntRect& a_rect, const Pale
void ClassicStylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused)
{
if (button_style == ButtonStyle::Normal)
return paint_button_new(painter, rect, palette, pressed, checked, hovered, enabled, focused);
if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused);
if (button_style == ButtonStyle::Coolbar && !enabled)
return;

View file

@ -13,6 +13,7 @@ namespace Gfx {
enum class ButtonStyle {
Normal,
ThickCap,
Coolbar,
Tray,
};