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WindowServer: Let the window switcher render itself as a WSWindow.

Much better than drawing directly into the back buffer.
This commit is contained in:
Andreas Kling 2019-03-06 10:03:10 +01:00
parent f3ff402cf3
commit b85fe0bd07
8 changed files with 89 additions and 59 deletions

View file

@ -3,15 +3,16 @@
#include <SharedGraphics/Rect.h>
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <WindowServer/WSMessageReceiver.h>
class Painter;
class WSKeyEvent;
class WSWindow;
class WSWindowSwitcher {
class WSWindowSwitcher : public WSMessageReceiver {
public:
WSWindowSwitcher();
~WSWindowSwitcher();
virtual ~WSWindowSwitcher() override;
bool is_visible() const { return m_visible; }
void set_visible(bool);
@ -20,17 +21,21 @@ public:
void hide() { set_visible(false); }
void on_key_event(const WSKeyEvent&);
void invalidate();
void refresh();
void draw(Painter&);
void draw();
int item_height() { return 20; }
int padding() { return 8; }
WSWindow* selected_window();
private:
WSWindow* switcher_window() { return m_switcher_window.ptr(); }
private:
virtual void on_message(WSMessage&) override;
OwnPtr<WSWindow> m_switcher_window;
Rect m_rect;
bool m_visible { false };
Vector<WeakPtr<WSWindow>> m_windows;