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WindowServer: Let the window switcher render itself as a WSWindow.
Much better than drawing directly into the back buffer.
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8 changed files with 89 additions and 59 deletions
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@ -3,15 +3,16 @@
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#include <SharedGraphics/Rect.h>
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#include <AK/Vector.h>
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#include <AK/WeakPtr.h>
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#include <WindowServer/WSMessageReceiver.h>
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class Painter;
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class WSKeyEvent;
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class WSWindow;
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class WSWindowSwitcher {
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class WSWindowSwitcher : public WSMessageReceiver {
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public:
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WSWindowSwitcher();
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~WSWindowSwitcher();
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virtual ~WSWindowSwitcher() override;
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bool is_visible() const { return m_visible; }
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void set_visible(bool);
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@ -20,17 +21,21 @@ public:
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void hide() { set_visible(false); }
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void on_key_event(const WSKeyEvent&);
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void invalidate();
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void refresh();
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void draw(Painter&);
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void draw();
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int item_height() { return 20; }
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int padding() { return 8; }
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WSWindow* selected_window();
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private:
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WSWindow* switcher_window() { return m_switcher_window.ptr(); }
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private:
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virtual void on_message(WSMessage&) override;
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OwnPtr<WSWindow> m_switcher_window;
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Rect m_rect;
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bool m_visible { false };
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Vector<WeakPtr<WSWindow>> m_windows;
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