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LibGL: Implement the GL_LIGHTING
parameter
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@ -357,6 +357,8 @@ private:
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float m_line_width { 1.0f };
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// Lighting configuration
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bool m_lighting_enabled { false };
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FloatVector4 m_light_model_ambient { 0.2f, 0.2f, 0.2f, 1.0f };
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GLfloat m_light_model_two_side { 0.0f };
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};
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