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LibSoftGPU: Add device method for creating images
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5 changed files with 192 additions and 0 deletions
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@ -7,6 +7,7 @@
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#pragma once
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#include <AK/Array.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/OwnPtr.h>
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#include <LibGL/GL/gl.h>
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#include <LibGL/Tex/Texture2D.h>
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@ -17,6 +18,8 @@
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/DepthBuffer.h>
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#include <LibSoftGPU/Image.h>
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#include <LibSoftGPU/ImageFormat.h>
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#include <LibSoftGPU/Triangle.h>
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#include <LibSoftGPU/Vertex.h>
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@ -74,6 +77,8 @@ public:
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Gfx::RGBA32 get_backbuffer_pixel(int x, int y);
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float get_depthbuffer_value(int x, int y);
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NonnullRefPtr<Image> create_image(ImageFormat, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
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private:
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void submit_triangle(Triangle const& triangle, GL::TextureUnit::BoundList const& bound_texture_units);
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