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SharedBuffer: Split the creation and share steps

This allows us to seal a buffer *before* anyone else has access to it
(well, ok, the creating process still does, but you can't win them all).

It also means that a SharedBuffer can be shared with multiple clients:
all you need is to have access to it to share it on again.
This commit is contained in:
Robin Burchell 2019-07-18 09:52:22 +02:00 committed by Andreas Kling
parent f60d7e5d1f
commit b907608e46
12 changed files with 58 additions and 22 deletions

View file

@ -19,7 +19,7 @@ void AClientConnection::handshake()
void AClientConnection::play(const ABuffer& buffer)
{
auto shared_buf = SharedBuffer::create(server_pid(), buffer.size_in_bytes());
auto shared_buf = SharedBuffer::create_with_size(buffer.size_in_bytes());
if (!shared_buf) {
dbg() << "Failed to create a shared buffer!";
return;
@ -27,6 +27,7 @@ void AClientConnection::play(const ABuffer& buffer)
memcpy(shared_buf->data(), buffer.data(), buffer.size_in_bytes());
shared_buf->seal();
shared_buf->share_with(server_pid());
ASAPI_ClientMessage request;
request.type = ASAPI_ClientMessage::Type::PlayBuffer;
request.play_buffer.buffer_id = shared_buf->shared_buffer_id();