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SharedBuffer: Split the creation and share steps
This allows us to seal a buffer *before* anyone else has access to it (well, ok, the creating process still does, but you can't win them all). It also means that a SharedBuffer can be shared with multiple clients: all you need is to have access to it to share it on again.
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12 changed files with 58 additions and 22 deletions
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@ -600,8 +600,9 @@ NonnullRefPtr<GraphicsBitmap> GWindow::create_backing_bitmap(const Size& size)
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ASSERT(!size.is_empty());
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size_t pitch = round_up_to_power_of_two(size.width() * sizeof(RGBA32), 16);
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size_t size_in_bytes = size.height() * pitch;
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auto shared_buffer = SharedBuffer::create(GWindowServerConnection::the().server_pid(), size_in_bytes);
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auto shared_buffer = SharedBuffer::create_with_size(size_in_bytes);
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ASSERT(shared_buffer);
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shared_buffer->share_with(GWindowServerConnection::the().server_pid());
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auto format = m_has_alpha_channel ? GraphicsBitmap::Format::RGBA32 : GraphicsBitmap::Format::RGB32;
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return GraphicsBitmap::create_with_shared_buffer(format, *shared_buffer, size);
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}
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