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WindowServer: Introduce the window roll-up feature

The roll-up feature allows the user to set the window content to be
hidden, while retaining the window title bar visibility.
While in roll-up mode, the window height size is not changeable.
However, tiling the window or maximizing (as well as unmaximize) it will
instruct exiting the roll-up mode.
This commit is contained in:
Liav A 2023-09-22 14:50:05 +03:00 committed by Sam Atkins
parent 6b72fc0924
commit b9141d85d8
2 changed files with 54 additions and 4 deletions

View file

@ -61,6 +61,7 @@ enum class WindowMenuAction {
MinimizeOrUnminimize = 0,
MaximizeOrRestore,
ToggleMenubarVisibility,
ToggleWindowRollUp,
Close,
Move,
ToggleAlwaysOnTop,
@ -388,6 +389,8 @@ private:
void tile_type_changed(Optional<Screen const&> = {});
ErrorOr<Optional<DeprecatedString>> compute_title_username(ConnectionFromClient* client);
void exit_roll_up_mode();
ConnectionFromClient* m_client { nullptr };
WeakPtr<Window> m_parent_window;
@ -398,6 +401,7 @@ private:
DeprecatedString m_title;
Optional<DeprecatedString> m_title_username;
Gfx::IntRect m_rect;
Gfx::IntRect m_saved_before_roll_up_rect;
Gfx::IntRect m_saved_nonfullscreen_rect;
Gfx::IntRect m_taskbar_rect;
Vector<Screen*, default_screen_count> m_screens;
@ -436,6 +440,7 @@ private:
RefPtr<Gfx::Bitmap> m_backing_store;
RefPtr<Gfx::Bitmap> m_last_backing_store;
Gfx::IntSize m_backing_store_visible_size {};
Gfx::IntSize m_backup_backing_store_visible_size {};
i32 m_backing_store_serial { -1 };
i32 m_last_backing_store_serial { -1 };
int m_window_id { -1 };
@ -455,11 +460,13 @@ private:
MenuItem* m_window_menu_maximize_item { nullptr };
MenuItem* m_window_menu_move_item { nullptr };
MenuItem* m_window_menu_close_item { nullptr };
MenuItem* m_window_menu_roll_up_item { nullptr };
MenuItem* m_window_menu_always_on_top_item { nullptr };
MenuItem* m_window_menu_menubar_visibility_item { nullptr };
MenuItem* m_window_menu_add_to_quick_launch_item { nullptr };
Optional<int> m_progress;
bool m_should_show_menubar { true };
bool m_should_show_window_content { true };
WindowStack* m_window_stack { nullptr };
RefPtr<Animation> m_animation;