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https://github.com/RGBCube/serenity
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Rename all the LibGUI classes to GClassName.
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33 changed files with 623 additions and 581 deletions
34
LibGUI/GEventLoop.h
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34
LibGUI/GEventLoop.h
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#pragma once
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#include "GEvent.h"
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#include <AK/OwnPtr.h>
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#include <AK/Vector.h>
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class GObject;
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class GEventLoop {
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public:
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GEventLoop();
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~GEventLoop();
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int exec();
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void postEvent(GObject* receiver, OwnPtr<GEvent>&&);
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static GEventLoop& main();
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static void initialize();
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bool running() const { return m_running; }
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private:
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void waitForEvent();
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struct QueuedEvent {
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GObject* receiver { nullptr };
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OwnPtr<GEvent> event;
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};
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Vector<QueuedEvent> m_queuedEvents;
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bool m_running { false };
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};
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