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LibGL: Implement glTexCoord4fv
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2 changed files with 6 additions and 0 deletions
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@ -349,6 +349,7 @@ GLAPI void glReadBuffer(GLenum mode);
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GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
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GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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GLAPI void glTexCoord4fv(const GLfloat* v);
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GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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GLAPI void glBindTexture(GLenum target, GLuint texture);
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GLAPI void glBindTexture(GLenum target, GLuint texture);
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@ -145,6 +145,11 @@ void glTexCoord2f(GLfloat s, GLfloat t)
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g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
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g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
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}
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}
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void glTexCoord4fv(const GLfloat* v)
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{
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g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);
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}
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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{
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g_gl_context->gl_rotate(angle, x, y, z);
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g_gl_context->gl_rotate(angle, x, y, z);
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