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LibGL: Implement glTexParameter{i,f}
This currently only implements a subset of this function. Namely setting wrap, mag and min modes for the GL_TETXURE_2D target.
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6 changed files with 95 additions and 2 deletions
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@ -198,7 +198,14 @@ extern "C" {
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// Texture Environment and Parameters
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_LINEAR 0x2602
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_CLAMP 0x2900
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#define GL_REPEAT 0x2901
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#define GL_MIRRORED_REPEAT 0x8370
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@ -299,6 +306,8 @@ GLAPI void glReadBuffer(GLenum mode);
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GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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GLAPI void glBindTexture(GLenum target, GLuint texture);
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GLAPI void glActiveTexture(GLenum texture);
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GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
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