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LibGL: Implement glTexParameter{i,f}

This currently only implements a subset of this function.
Namely setting wrap, mag and min modes for the GL_TETXURE_2D target.
This commit is contained in:
Stephan Unverwerth 2021-08-11 22:09:18 +02:00 committed by Andreas Kling
parent e0fef60241
commit b9523e15df
6 changed files with 95 additions and 2 deletions

View file

@ -68,6 +68,7 @@ public:
virtual void gl_read_buffer(GLenum mode) override;
virtual void gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) override;
virtual void gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data) override;
virtual void gl_tex_parameter(GLenum target, GLenum pname, GLfloat param) override;
virtual void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q) override;
virtual void gl_bind_texture(GLenum target, GLuint texture) override;
virtual void gl_active_texture(GLenum texture) override;
@ -194,7 +195,8 @@ private:
decltype(&SoftwareGLContext::gl_shade_model),
decltype(&SoftwareGLContext::gl_alpha_func),
decltype(&SoftwareGLContext::gl_hint),
decltype(&SoftwareGLContext::gl_read_buffer)>;
decltype(&SoftwareGLContext::gl_read_buffer),
decltype(&SoftwareGLContext::gl_tex_parameter)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;