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Hook up the Keyboard device to the AbstractScreen.
Basic text editing in a TextBox works. How very cool :^)
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4 changed files with 63 additions and 1 deletions
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@ -108,7 +108,9 @@ void VirtualConsole::set_active(bool b)
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set_vga_start_row(0);
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flush_vga_cursor();
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#if 0
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Keyboard::the().set_client(this);
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#endif
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}
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inline bool is_valid_parameter_character(byte ch)
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