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HackStudio: Remove old form editing logic
In the past Hack Studio had the ability to design GUI widgets via `.frm` files. We now use the GML playground for this purpose, and the old code can be removed. `.frm` files are now treated as plain text files. This commit also fixes a crash when opening `.frm` files. `m_form_inner_container` was never instantiated, and caused a null pointer dereference.
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parent
e1ff30a360
commit
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2 changed files with 1 additions and 10 deletions
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@ -268,11 +268,7 @@ bool HackStudioWidget::open_file(const String& full_filename)
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current_editor().vertical_scrollbar().set_value(new_project_file->vertical_scroll_value());
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current_editor().set_editing_engine(make<GUI::RegularEditingEngine>());
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if (filename.ends_with(".frm")) {
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set_edit_mode(EditMode::Form);
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} else {
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set_edit_mode(EditMode::Text);
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}
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set_edit_mode(EditMode::Text);
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String relative_file_path = filename;
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if (filename.starts_with(m_project->root_path()))
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@ -302,8 +298,6 @@ void HackStudioWidget::set_edit_mode(EditMode mode)
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{
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if (mode == EditMode::Text) {
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m_right_hand_stack->set_active_widget(m_editors_splitter);
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} else if (mode == EditMode::Form) {
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m_right_hand_stack->set_active_widget(m_form_inner_container);
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} else if (mode == EditMode::Diff) {
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m_right_hand_stack->set_active_widget(m_diff_viewer);
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} else {
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