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LibWeb: Don't try to paint SVG elements transformed to zero size

Otherwise, the Gfx::Painter will get choked up on NaNs and start
infinitely splitting paths till it OOMs.
This commit is contained in:
MacDue 2023-04-11 00:18:28 +01:00 committed by Andreas Kling
parent ba7383d28f
commit ba6272a0a0
3 changed files with 18 additions and 11 deletions

View file

@ -25,7 +25,7 @@ CSSPixelPoint SVGGeometryBox::viewbox_origin() const
return { svg_box->view_box().value().min_x, svg_box->view_box().value().min_y };
}
Gfx::AffineTransform SVGGeometryBox::layout_transform() const
Optional<Gfx::AffineTransform> SVGGeometryBox::layout_transform() const
{
auto& geometry_element = dom_node();
auto transform = geometry_element.get_transform();
@ -37,9 +37,12 @@ Gfx::AffineTransform SVGGeometryBox::layout_transform() const
// Note: SVGFormattingContext has already done the scaling based on the viewbox,
// we now have to derive what it was from the original bounding box size.
// FIXME: It would be nice if we could store the transform from layout somewhere, so we don't have to solve for it here.
auto original_bounding_box = Gfx::AffineTransform {}.translate(-origin).multiply(transform).map(const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
// If the transform (or path) results in a empty box we can't display this.
if (original_bounding_box.is_empty())
return {};
auto scaled_width = paint_box()->content_width().value();
auto scaled_height = paint_box()->content_height().value();
auto original_bounding_box = Gfx::AffineTransform {}.translate(-origin).multiply(transform).map(const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
scaling = min(scaled_width / original_bounding_box.width(), scaled_height / original_bounding_box.height());
auto scaled_bounding_box = original_bounding_box.scaled(scaling, scaling);
paint_offset = (paint_box()->absolute_rect().location() - svg_box->paint_box()->absolute_rect().location()).to_type<float>() - scaled_bounding_box.location();